Larry Bond (born 1952) is an American writer and wargame designer. He is the designer of the Harpoon and Command at Sea gaming systems and several supplements for the games. His numerous novels include Dangerous Ground, Day of Wrath, The Enemy Within, Cauldron, Vortex and Red Phoenix. He also co-authored Red Storm Rising with Tom Clancy.
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Graduating from St. Thomas College, St. Paul, Minnesota in 1973 with a degree in Quantitative Methods, Larry worked first as a computer programmer for two years before being selected for Officer Candidate School in Newport, Rhode Island. He was sworn into the Navy in 1975 and graduated from OCS the following year.
Bond was in the Navy for six years, serving four on a destroyer and two on shore duty in the Washington DC area. He served in the reserves for two years with the Naval Reserve Intelligence Program. After leaving the Navy he worked as a naval analyst for defense consulting firms in the Washington, DC area.
Bond's writing career started by collaborating with Tom Clancy on Red Storm Rising, a runaway New York Times bestseller that was one of the best-selling books of the 1980s. It depicted a hypothetical conflict between NATO and the Warsaw Pact, drawing heavily on current analysis of what such a conflict would be like. It has been used as a text at the Naval War College and similar institutions.
Since then, Bond's books have depicted military and political crises, emphasizing accuracy and fast-paced action. Red Phoenix, Vortex, and Cauldron were all New York Times bestsellers. Red Phoenix was set in South Korea and depicted an invasion of the south instigated by the North Korean government. Vortex told the story of a reactionary Afrikaner government trying to roll back the clock in South Africa. Cauldron showed a financial crisis in Europe that grew out of control, leading to a military confrontation between France, Germany and countries of the Eastern Europe (Poland, Czech Republic, Hungary) supported by the United States.
Bond's Harpoon gaming system was first published in 1980. Designed as a general-purpose air, surface, and submarine naval simulation, it combines playability with a wealth of information on modern naval weapons systems. Designed for the entry-level player, it has found acceptance in both the commercial market and the professional naval community. It is used at the Naval Academy, several ROTC installations, and on several surface ships as a training aid.
Now in its fourth edition, Harpoon won the H.G. Wells Award, a trade association honor, in both 1981 and 1987 as the best miniatures game of the year. It is the only game to win the award twice. The computer version of the game first appeared in 1989, and won the 1990 Wargame of the Year award from Computer Gaming World, an industry journal.